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3D Character Modeling – Stylized Practice
This project showcases my 3D character modeling skills, translating 2D concept art into stylized 3D models.
I was responsible for the full modeling and texturing pipeline—from sculpting to UV layout and look development.
The characters were modeled in ZBrush, textured in Substance Painter, and finalized in Maya for rendering and rig preparation.
Each design demonstrates my understanding of stylized proportions, material definition, and clean topology optimized for animation use.








































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